enabled enforced static typing
This commit is contained in:
@@ -1,9 +1,9 @@
|
||||
extends Sprite2D
|
||||
|
||||
#var head_bob_amplitude := 100.0
|
||||
@export var head_bob_amplitude := 50.0
|
||||
@export var head_bob_amplitude: float = 50.0
|
||||
#var head_bob_amplitude := 1.0
|
||||
@export var head_bob_frequency := 0.015
|
||||
@export var head_bob_frequency: float = 0.015
|
||||
#var head_bob_frequency := 0.030
|
||||
|
||||
|
||||
@@ -11,27 +11,27 @@ func _process(delta: float) -> void:
|
||||
check_motion(delta)
|
||||
|
||||
|
||||
func check_motion(delta) -> void:
|
||||
func check_motion(delta: float) -> void:
|
||||
if Input.is_action_pressed("Primary Fire"):
|
||||
play_motion(foot_step_motion(), delta)
|
||||
else:
|
||||
reset_position(delta)
|
||||
|
||||
|
||||
func reset_position(delta) -> void:
|
||||
func reset_position(delta: float) -> void:
|
||||
if position != Vector2.ZERO:
|
||||
position = lerp(position, Vector2.ZERO, 10.0 * delta)
|
||||
|
||||
|
||||
func foot_step_motion() -> Vector2:
|
||||
var pos := Vector2.ZERO
|
||||
var t = Time.get_ticks_msec() * head_bob_frequency
|
||||
var pos: Vector2 = Vector2.ZERO
|
||||
var t: float = Time.get_ticks_msec() * head_bob_frequency
|
||||
pos.y += sin(t) * head_bob_amplitude
|
||||
pos.x += cos(t / 2.0) * head_bob_amplitude * 2.0
|
||||
return pos
|
||||
|
||||
|
||||
func play_motion(motion: Vector2, delta) -> void:
|
||||
func play_motion(motion: Vector2, delta: float) -> void:
|
||||
position = lerp(position, motion, 10.0 * delta)
|
||||
#position = motion
|
||||
#position += motion
|
||||
|
||||
Reference in New Issue
Block a user