fixed some chatbox and tower preview issues
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@@ -3,6 +3,8 @@ class_name Tower
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@export var stats : TowerStats
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@export var model : Node3D
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@export var range_sphere : CSGSphere3D
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@export var minimap_range_sphere : CSGSphere3D
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var targeted_enemy
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var cooldown := 0.0
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@@ -10,6 +12,13 @@ var other_cooldown := 0.0
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func _ready() -> void:
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cooldown = 1.0 / stats.fire_rate
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range_sphere.radius = stats.fire_range
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minimap_range_sphere.radius = stats.fire_range
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minimap_range_sphere.set_visible(true)
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func preview_range(value):
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range_sphere.set_visible(value)
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func _process(delta: float) -> void:
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