fixed some chatbox and tower preview issues

This commit is contained in:
2023-11-09 20:37:12 +11:00
parent e63b765753
commit afc0a19b36
23 changed files with 252 additions and 22 deletions

View File

@@ -13,6 +13,9 @@ var point_id := -1
var obstacle_last_point := -1
var valid_point := false
var is_looking_at_tower_base := false
var tower_preview
var last_tower_base
var last_card
var ray_collider
var ray_point
@@ -54,6 +57,11 @@ func _process(delta: float) -> void:
ray_point = ray.get_collision_point()
is_looking_at_tower_base = ray_collider is TowerBase
if is_looking_at_tower_base and inventory.contents.size() > 0 and !ray_collider.has_card:
if ray_collider != last_tower_base or inventory.selected_item != last_card:
spawn_tower_preview()
elif tower_preview:
delete_tower_preview()
if Game.level:
point_id = Game.level.a_star_graph_3d.astar.get_closest_point(ray_point)
if !Game.level.a_star_graph_3d.point_is_build_location(point_id) or hero.currency < Data.wall_cost:
@@ -76,9 +84,29 @@ func _process(delta: float) -> void:
ray_collider = null
ray_point = null
is_looking_at_tower_base = false
delete_tower_preview()
wall_preview.set_visible(false)
func spawn_tower_preview():
delete_tower_preview()
last_tower_base = ray_collider
var card = inventory.selected_item
last_card = card
tower_preview = card.turret.instantiate() as Tower
tower_preview.stats = card.tower_stats
tower_preview.preview_range(true)
ray_collider.add_child(tower_preview)
func delete_tower_preview():
last_tower_base = null
last_card = null
if tower_preview:
tower_preview.queue_free()
tower_preview = null
func interact():
if ray_collider is TowerBase:
var tower_base = ray_collider as TowerBase