fixed the parity between air and land enemies. +added a lot of new cards
This commit is contained in:
10
PCs/Universal/ClassCards/Blowdart/blowdarttower.gd
Normal file
10
PCs/Universal/ClassCards/Blowdart/blowdarttower.gd
Normal file
@@ -0,0 +1,10 @@
|
||||
extends Tower
|
||||
class_name BlowdartTower
|
||||
|
||||
@export var status_stats : StatusStats
|
||||
|
||||
|
||||
func shoot():
|
||||
var status = StatusPoison.new()
|
||||
status.stats = status_stats
|
||||
targeted_enemy.status_manager.add_effect(status)
|
||||
Reference in New Issue
Block a user