fixed the parity between air and land enemies. +added a lot of new cards
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19
PCs/Universal/ClassCards/Fireball/card_fireball.tres
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19
PCs/Universal/ClassCards/Fireball/card_fireball.tres
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[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://b1gd7d12pr52k"]
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[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_opk1n"]
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[ext_resource type="Texture2D" uid="uid://ca4lwwd3e0y73" path="res://Assets/TextureAtlases/g_assault.tres" id="2_51tvo"]
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[ext_resource type="Resource" uid="uid://b8a635kajtq6" path="res://Resources/TurretStats/fireball.tres" id="3_8w2yo"]
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[ext_resource type="PackedScene" uid="uid://dr2bmfj8fquxr" path="res://PCs/Universal/ClassCards/Fireball/tower_fireball.tscn" id="4_cxojl"]
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[ext_resource type="PackedScene" uid="uid://cxlr31wydvroj" path="res://PCs/Universal/ClassCards/Fireball/weapon_fireball.tscn" id="5_47hbf"]
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[ext_resource type="Resource" uid="uid://c473xvhm2g6m0" path="res://Resources/WeaponStats/fireball.tres" id="6_05wvy"]
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[resource]
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script = ExtResource("1_opk1n")
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title = "Fireball"
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rarity = 3
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faction = 0
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sprite = ExtResource("2_51tvo")
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turret = ExtResource("4_cxojl")
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weapon = ExtResource("5_47hbf")
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weapon_stats = ExtResource("6_05wvy")
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tower_stats = ExtResource("3_8w2yo")
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