fixed the parity between air and land enemies. +added a lot of new cards

This commit is contained in:
2023-11-11 19:03:01 +11:00
parent afc0a19b36
commit b0f8a37f60
99 changed files with 1795 additions and 188 deletions

View File

@@ -0,0 +1,13 @@
extends Tower
class_name FireballTower
@export var fireball_scene : PackedScene
@export var status_stats : StatusStats
func shoot():
var fireball = fireball_scene.instantiate() as Fireball
fireball.position = model.global_position
fireball.status_stats = status_stats
get_tree().root.add_child(fireball)
fireball.direction = -model.global_transform.basis.z