fixed the parity between air and land enemies. +added a lot of new cards

This commit is contained in:
2023-11-11 19:03:01 +11:00
parent afc0a19b36
commit b0f8a37f60
99 changed files with 1795 additions and 188 deletions

View File

@@ -5,9 +5,9 @@
[sub_resource type="Gradient" id="Gradient_kkqms"]
offsets = PackedFloat32Array(0.00591716, 1)
colors = PackedColorArray(0.898039, 0.447059, 0, 1, 1, 0, 0, 1)
colors = PackedColorArray(0.898039, 0.447059, 0, 1, 1, 0, 0, 0.34902)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_gpquw"]
[sub_resource type="GradientTexture1D" id="GradientTexture1D_4cwgw"]
gradient = SubResource("Gradient_kkqms")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2nhns"]
@@ -18,13 +18,14 @@ initial_velocity_min = 5.0
initial_velocity_max = 5.0
damping_min = 4.464
damping_max = 4.464
color_ramp = SubResource("GradientTexture1D_gpquw")
color_ramp = SubResource("GradientTexture1D_4cwgw")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2yd7w"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ycjd1"]
transparency = 1
vertex_color_use_as_albedo = true
[sub_resource type="BoxMesh" id="BoxMesh_q83y7"]
material = SubResource("StandardMaterial3D_2yd7w")
material = SubResource("StandardMaterial3D_ycjd1")
size = Vector3(0.3, 0.3, 0.3)
[sub_resource type="BoxShape3D" id="BoxShape3D_vck5q"]
@@ -49,15 +50,15 @@ minimap_range_sphere = NodePath("Model/CSGSphere3D2")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.569646, 0)
size = Vector3(1, 1.78698, 1)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.968366, 0)
size = Vector3(1, 1.25244, 1)
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00567371, -0.274218, -0.514041)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00567371, -0.780982, -0.514041)
size = Vector3(0.481654, 0.427749, 1.38438)
[node name="Node3D" type="Node3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, -0.301084, -1.2154)
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, -0.807848, -1.2154)
[node name="GPUParticles3D" type="GPUParticles3D" parent="Model/Node3D"]
amount = 48