fixed the parity between air and land enemies. +added a lot of new cards
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@@ -14,6 +14,4 @@ func shoot():
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if target_hitbox is Hitbox:
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var status = StatusSticky.new()
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status.stats = status_stats
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status.affected = target.get_parent()
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status.affected.status_manager.add_effect(status)
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target.add_child(status)
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target.status_manager.add_effect(status)
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