fixed the parity between air and land enemies. +added a lot of new cards
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19
PCs/Universal/ClassCards/Icicle/card_icicle.tres
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19
PCs/Universal/ClassCards/Icicle/card_icicle.tres
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@@ -0,0 +1,19 @@
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[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://bceyh6nn6h15y"]
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[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_g0mbh"]
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[ext_resource type="Texture2D" uid="uid://ca4lwwd3e0y73" path="res://Assets/TextureAtlases/g_assault.tres" id="2_gnblw"]
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[ext_resource type="Resource" uid="uid://cdmkajdgfpk6h" path="res://Resources/TurretStats/icicle.tres" id="3_fgq80"]
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[ext_resource type="PackedScene" uid="uid://clabvrajn6k3r" path="res://PCs/Universal/ClassCards/Icicle/tower_icicle.tscn" id="4_jwh3d"]
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[ext_resource type="PackedScene" uid="uid://dvfpqrrmjfco4" path="res://PCs/Universal/ClassCards/Icicle/weapon_icicle.tscn" id="5_appk0"]
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[ext_resource type="Resource" uid="uid://dsmlqik586soo" path="res://Resources/WeaponStats/icicle.tres" id="6_mfnfc"]
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[resource]
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script = ExtResource("1_g0mbh")
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title = "Icicle"
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rarity = 3
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faction = 0
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sprite = ExtResource("2_gnblw")
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turret = ExtResource("4_jwh3d")
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weapon = ExtResource("5_appk0")
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weapon_stats = ExtResource("6_mfnfc")
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tower_stats = ExtResource("3_fgq80")
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