fixed the parity between air and land enemies. +added a lot of new cards
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9
Scripts/StatusEffects/status_cold.gd
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9
Scripts/StatusEffects/status_cold.gd
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extends StatusEffect
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class_name StatusCold
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func on_attached(affected, existing_effects):
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affected.movement_speed_penalty -= stats.potency
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func on_removed(affected, existing_effects):
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affected.movement_speed_penalty += stats.potency
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