fixed the parity between air and land enemies. +added a lot of new cards
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16
Scripts/beelining_controller.gd
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16
Scripts/beelining_controller.gd
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@@ -0,0 +1,16 @@
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extends EnemyMovement
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class_name BeeliningController
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var goal : Node3D
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var direction : Vector3
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func _ready() -> void:
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distance_remaining = character.global_position.distance_squared_to(goal.global_position)
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direction = character.global_position.direction_to(goal.global_position)
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func _physics_process(delta: float) -> void:
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var distance_travelled = (character.stats.movement_speed * clampf(character.movement_speed_penalty, 0.0, 1.0)) * delta
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distance_remaining -= distance_travelled
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character.global_position = character.global_position + (direction * distance_travelled)
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