fixed the parity between air and land enemies. +added a lot of new cards
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@@ -11,7 +11,7 @@ target_type = 2
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icon = ExtResource("1_57rr1")
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sprite = ExtResource("3_homny")
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spawn_power = 4
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health = 40
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health = 30
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penalty = 4
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movement_speed = 1.5
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spawn_cooldown = 0.5
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