added keep shield ui onscreen option

This commit is contained in:
2026-02-10 19:56:01 +11:00
parent 1f91e0aef7
commit bb7e563e77
7 changed files with 77 additions and 9 deletions

View File

@@ -140,6 +140,8 @@ func spawn_players() -> void:
var player: Hero = player_scene.instantiate() as Hero
player.placed_tower.connect(connect_tower_to_music)
player.name = str(peer_id)
level.enemy_goals[0].goal_cleared.connect(player.hud.shield_ui.fade_ui)
level.enemy_goals[0].goal_occupied.connect(player.hud.shield_ui.show_ui)
player.game_manager = self
player.edit_tool.level = level
player.hud.map_anchor = level
@@ -159,8 +161,6 @@ func spawn_players() -> void:
base_took_damage.connect(player.hud.set_lives_count)
root_scene.add_child(player)
p_i += 1
print("objective health: " + str(objective_health))
print("player ui health: " + str(player.hud.shield_ui.health))
func ready_player(player_ready_true: bool) -> void: