added keep shield ui onscreen option
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@@ -140,6 +140,8 @@ func spawn_players() -> void:
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var player: Hero = player_scene.instantiate() as Hero
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player.placed_tower.connect(connect_tower_to_music)
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player.name = str(peer_id)
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level.enemy_goals[0].goal_cleared.connect(player.hud.shield_ui.fade_ui)
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level.enemy_goals[0].goal_occupied.connect(player.hud.shield_ui.show_ui)
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player.game_manager = self
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player.edit_tool.level = level
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player.hud.map_anchor = level
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@@ -159,8 +161,6 @@ func spawn_players() -> void:
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base_took_damage.connect(player.hud.set_lives_count)
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root_scene.add_child(player)
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p_i += 1
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print("objective health: " + str(objective_health))
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print("player ui health: " + str(player.hud.shield_ui.health))
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func ready_player(player_ready_true: bool) -> void:
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