added keep shield ui onscreen option
This commit is contained in:
@@ -12,6 +12,7 @@ extends VBoxContainer
|
||||
@export var self_damage: Button
|
||||
@export var party_damage: Button
|
||||
@export var status_damage: Button
|
||||
@export var show_shield: Button
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
@@ -29,6 +30,7 @@ func _ready() -> void:
|
||||
self_damage.button_pressed = Data.preferences.display_self_damage_indicators
|
||||
party_damage.button_pressed = Data.preferences.display_party_damage_indicators
|
||||
status_damage.button_pressed = Data.preferences.display_status_effect_damage_indicators
|
||||
show_shield.button_pressed = Data.preferences.always_show_shield_ui
|
||||
|
||||
|
||||
func save() -> void:
|
||||
@@ -41,6 +43,7 @@ func save() -> void:
|
||||
Data.preferences.display_self_damage_indicators = self_damage.button_pressed
|
||||
Data.preferences.display_party_damage_indicators = party_damage.button_pressed
|
||||
Data.preferences.display_status_effect_damage_indicators = status_damage.button_pressed
|
||||
Data.preferences.always_show_shield_ui = show_shield.button_pressed
|
||||
|
||||
|
||||
func _on_mouse_sens_spin_box_value_changed(value: float) -> void:
|
||||
|
||||
Reference in New Issue
Block a user