Added graphics options for psx effects

This commit is contained in:
2026-02-03 19:41:06 +11:00
parent 6f1105cdbe
commit c0859e26cb
35 changed files with 252 additions and 304 deletions

View File

@@ -100,7 +100,7 @@ func _ready() -> void:
sprite.queue_free()
player_name_tag.queue_free()
for card: Card in hero_class.deck:
if game_manager.card_gameplay:
if game_manager and game_manager.card_gameplay:
draw_pile.add(card)
else:
add_card(card)
@@ -239,7 +239,6 @@ func set_card_elements_visibility(value: bool) -> void:
else:
hud.hide_hot_wheel()
hud.hide_slots()
$FirstPersonViewport/Head2/LeftHand.visible = value
func _unhandled_input(event: InputEvent) -> void:
@@ -248,9 +247,10 @@ func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("Pause"):
var menu: PauseMenu = pause_menu_scene.instantiate() as PauseMenu
pause()
menu.game_manager = game_manager
menu.quit_to_desktop_pressed.connect(game_manager.quit_to_desktop)
menu.quit_to_main_menu_pressed.connect(game_manager.scene_switch_main_menu)
if game_manager:
menu.game_manager = game_manager
menu.quit_to_desktop_pressed.connect(game_manager.quit_to_desktop)
menu.quit_to_main_menu_pressed.connect(game_manager.scene_switch_main_menu)
menu.closed.connect(unpause)
hud.add_child(menu)
if event.is_action_pressed("Show Wave Preview"):