Added graphics options for psx effects
This commit is contained in:
@@ -24,10 +24,9 @@ var next_pos: Vector3
|
||||
|
||||
func _ready() -> void:
|
||||
super._ready()
|
||||
#if path:
|
||||
# distance_remaining = path.get_baked_length()
|
||||
next_node = flow_field.get_closest_traversable_point(character.global_position)
|
||||
distance_remaining += calculate_distance_to_goal(next_node)
|
||||
if flow_field:
|
||||
next_node = flow_field.get_closest_traversable_point(character.global_position)
|
||||
distance_remaining += calculate_distance_to_goal(next_node)
|
||||
|
||||
|
||||
func calculate_distance_to_goal(node: FlowNode) -> float:
|
||||
|
||||
Reference in New Issue
Block a user