Added graphics options for psx effects

This commit is contained in:
2026-02-03 19:41:06 +11:00
parent 6f1105cdbe
commit c0859e26cb
35 changed files with 252 additions and 304 deletions

View File

@@ -4,8 +4,8 @@ extends Resource
@export var title: String = "enemy name goes here"
@export var description: String = "enemy description goes here"
@export var target_type: Data.EnemyType
@export var scene: PackedScene
@export var icon: Texture
@export var scene: PackedScene
@export var death_sprite: Texture
@export var sprite: AtlasTexture
@export var spawn_power: int = 10

View File

@@ -7,6 +7,8 @@ const SAVE_PATH: String = "user://graphics_settings.tres"
@export var vsync_mode: int = 1
@export var aa_mode: int = 0
@export var windowed_mode: int = 0
@export var vertex_jitter: float = 0.2
@export var affine_warping: float = 1.0
func apply_graphical_settings(viewport: Viewport) -> void:
@@ -28,6 +30,8 @@ func apply_graphical_settings(viewport: Viewport) -> void:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
2:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN)
RenderingServer.global_shader_parameter_set("vertex_jitter", vertex_jitter)
RenderingServer.global_shader_parameter_set("affine_amount", affine_warping)
func save_profile_to_disk() -> void: