Added graphics options for psx effects
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@@ -1,8 +1,8 @@
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[gd_scene format=4 uid="uid://n8ab1cy7ordc"]
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[ext_resource type="Script" uid="uid://cr6hn1pbu35o1" path="res://card_model/3d_card.gd" id="1_o6jcx"]
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[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="2_o6jcx"]
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[ext_resource type="PackedScene" uid="uid://dixtx38u4jhd7" path="res://UI/card_hand.tscn" id="3_bnh6n"]
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[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="3_hprih"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0gfbg"]
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resource_name = "Face"
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@@ -12,7 +12,10 @@ roughness = 0.5
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_bdeaa"]
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render_priority = 0
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shader = ExtResource("2_o6jcx")
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shader = ExtResource("3_hprih")
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shader_parameter/jitter_z_coordinate = true
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shader_parameter/jitter_depth_independent = true
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shader_parameter/alpha_scissor = 1.0
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[sub_resource type="ArrayMesh" id="ArrayMesh_0gfbg"]
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_surfaces = [{
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@@ -97,12 +100,18 @@ shadow_mesh = SubResource("ArrayMesh_gxum5")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ld374"]
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resource_local_to_scene = true
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render_priority = 0
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shader = ExtResource("2_o6jcx")
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shader = ExtResource("3_hprih")
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shader_parameter/jitter_z_coordinate = true
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shader_parameter/jitter_depth_independent = true
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shader_parameter/alpha_scissor = 1.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_cuxkc"]
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resource_local_to_scene = true
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render_priority = 0
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shader = ExtResource("2_o6jcx")
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shader = ExtResource("3_hprih")
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shader_parameter/jitter_z_coordinate = true
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shader_parameter/jitter_depth_independent = true
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shader_parameter/alpha_scissor = 1.0
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[node name="3DCard" type="Node3D" unique_id=1654548650 node_paths=PackedStringArray("card_in_hand", "mesh")]
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script = ExtResource("1_o6jcx")
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