Added graphics options for psx effects

This commit is contained in:
2026-02-03 19:41:06 +11:00
parent 6f1105cdbe
commit c0859e26cb
35 changed files with 252 additions and 304 deletions

View File

@@ -1,8 +1,8 @@
[gd_scene format=4 uid="uid://n8ab1cy7ordc"]
[ext_resource type="Script" uid="uid://cr6hn1pbu35o1" path="res://card_model/3d_card.gd" id="1_o6jcx"]
[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="2_o6jcx"]
[ext_resource type="PackedScene" uid="uid://dixtx38u4jhd7" path="res://UI/card_hand.tscn" id="3_bnh6n"]
[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="3_hprih"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0gfbg"]
resource_name = "Face"
@@ -12,7 +12,10 @@ roughness = 0.5
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bdeaa"]
render_priority = 0
shader = ExtResource("2_o6jcx")
shader = ExtResource("3_hprih")
shader_parameter/jitter_z_coordinate = true
shader_parameter/jitter_depth_independent = true
shader_parameter/alpha_scissor = 1.0
[sub_resource type="ArrayMesh" id="ArrayMesh_0gfbg"]
_surfaces = [{
@@ -97,12 +100,18 @@ shadow_mesh = SubResource("ArrayMesh_gxum5")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ld374"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("2_o6jcx")
shader = ExtResource("3_hprih")
shader_parameter/jitter_z_coordinate = true
shader_parameter/jitter_depth_independent = true
shader_parameter/alpha_scissor = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_cuxkc"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("2_o6jcx")
shader = ExtResource("3_hprih")
shader_parameter/jitter_z_coordinate = true
shader_parameter/jitter_depth_independent = true
shader_parameter/alpha_scissor = 1.0
[node name="3DCard" type="Node3D" unique_id=1654548650 node_paths=PackedStringArray("card_in_hand", "mesh")]
script = ExtResource("1_o6jcx")