fixed recharge acceleration bug and wall placement indicators bug when walls are refunded
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@@ -53,7 +53,7 @@ func networked_toggle_point(point_id, caller_id):
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else:
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astar.set_point_disabled(point_id, true)
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find_path()
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disable_path_tower_frames()
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enable_non_path_tower_frames()
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if is_multiplayer_authority() and astar.is_point_disabled(point_id):
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networked_spawn_wall.rpc(astar.get_point_position(point_id), wall_id, caller_id)
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wall_id += 1
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