fixes extra typos and lost references

This commit is contained in:
2026-02-21 05:11:09 +11:00
parent 5a4ad8633a
commit c838fd2a33
95 changed files with 277 additions and 268 deletions

View File

@@ -1,9 +1,9 @@
[gd_scene format=3 uid="uid://dxgxbtf68lcv5"]
[ext_resource type="Script" uid="uid://1fqpoegbdm6n" path="res://characters/hero.gd" id="1_nuplp"]
[ext_resource type="PackedScene" uid="uid://ct6gic4shy5qw" path="res://ui/menus/WaveViewer/wave_viewer.tscn" id="2_tpmxp"]
[ext_resource type="Script" uid="uid://1fqpoegbdm6n" path="res://characters/scr_hero.gd" id="1_nuplp"]
[ext_resource type="PackedScene" uid="uid://ct6gic4shy5qw" path="res://ui/menus/wave_viewer/wave_viewer.tscn" id="2_tpmxp"]
[ext_resource type="Resource" uid="uid://b5pc3frhx467q" path="res://classes/engineer/class.tres" id="3_f02kk"]
[ext_resource type="PackedScene" uid="uid://buvgdem68wtev" path="res://ui/menus/PauseMenu/pause_menu.tscn" id="4_i1orp"]
[ext_resource type="PackedScene" uid="uid://buvgdem68wtev" path="res://ui/menus/pause_menu/pause_menu.tscn" id="4_i1orp"]
[ext_resource type="Environment" uid="uid://cpn2no3e8s361" path="res://cam_environment.tres" id="5_ac7s0"]
[ext_resource type="Script" uid="uid://hy51bq7x0fy8" path="res://scripts/on_top_camera.gd" id="6_8h8ff"]
[ext_resource type="Script" uid="uid://cij76at0nbs1v" path="res://characters/view_movement.gd" id="7_qhusx"]
@@ -222,20 +222,25 @@ nodes/Animation/node = SubResource("AnimationNodeAnimation_dx4x6")
nodes/Animation/position = Vector2(-154.88535, 110.967896)
node_connections = [&"output", 0, &"Add2", &"Blend2", 0, &"Animation 2", &"Blend2", 1, &"Animation 3", &"Add2", 0, &"Animation", &"Add2", 1, &"Blend2"]
[node name="Hero" type="CharacterBody3D" unique_id=1918171232 node_paths=PackedStringArray("subviewport1", "camera", "gun_camera", "left_hand", "right_hand", "interaction_raycast", "draw_pile", "hand", "hud", "movement", "player_name_tag", "weapon_swap_timer", "editing_states", "fighting_state", "default_state", "ears", "ready_audio", "unready_audio", "fullpower_audio", "zeropower_audio", "swap_off_audio", "swap_on_audio", "anim_tree", "anim_tree2", "cassette", "left_hand_model")]
[node name="Hero" type="CharacterBody3D" unique_id=1918171232 node_paths=PackedStringArray("subviewport1", "subviewport2", "camera", "gun_camera", "left_hand", "right_hand", "path_tool", "cassette_tool", "model", "interaction_raycast", "draw_pile", "hand", "discard_pile", "hud", "movement", "player_name_tag", "weapon_swap_timer", "editing_states", "fighting_state", "default_state", "ears", "ready_audio", "unready_audio", "fullpower_audio", "zeropower_audio", "swap_off_audio", "swap_on_audio", "anim_tree", "anim_tree2", "weapon_pivot", "cassette", "left_hand_model", "gauntlet_model")]
collision_layer = 2
collision_mask = 37
script = ExtResource("1_nuplp")
subviewport1 = NodePath("FirstPersonViewport")
subviewport2 = NodePath("SubViewport")
wave_preview_scene = ExtResource("2_tpmxp")
hero_class = ExtResource("3_f02kk")
camera = NodePath("SubViewport/Head")
gun_camera = NodePath("FirstPersonViewport/Head2")
left_hand = NodePath("FirstPersonViewport/Head2/ViewMovement/RightHand/card_hand")
right_hand = NodePath("FirstPersonViewport/Head2/ViewMovement/RightHand")
path_tool = NodePath("SubViewport/Head/EditTool")
cassette_tool = NodePath("SubViewport/Head/CardPlacingTool")
model = NodePath("Model")
interaction_raycast = NodePath("SubViewport/Head/RayCast3D")
draw_pile = NodePath("DrawPile")
hand = NodePath("Hand")
discard_pile = NodePath("DiscardPile")
pause_menu_scene = ExtResource("4_i1orp")
hud = NodePath("HUD")
movement = NodePath("PlayerMovement")
@@ -253,8 +258,10 @@ swap_off_audio = NodePath("SwapOffAudio")
swap_on_audio = NodePath("SwapOnAudio")
anim_tree = NodePath("FirstPersonViewport/Head2/ViewMovement/RightHand/AnimationTree")
anim_tree2 = NodePath("FirstPersonViewport/Head2/ViewMovement/RightHand/AnimationTree2")
weapon_pivot = NodePath("FirstPersonViewport/Head2/ViewMovement/RightHand/gauntlet/Gauntlet/Skeleton3D/BoneAttachment3D")
cassette = NodePath("FirstPersonViewport/Head2/ViewMovement/RightHand/card_hand/Empty_001")
left_hand_model = NodePath("FirstPersonViewport/Head2/ViewMovement/RightHand/card_hand")
gauntlet_model = NodePath("FirstPersonViewport/Head2/ViewMovement/RightHand/gauntlet")
distance_between_steps = 1.9
[node name="FirstPersonViewport" type="SubViewport" parent="." unique_id=785328163]
@@ -316,6 +323,11 @@ layers = 2
[node name="door_001" parent="FirstPersonViewport/Head2/ViewMovement/RightHand/gauntlet/Gauntlet/Skeleton3D" index="2" unique_id=2054355560]
layers = 2
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="FirstPersonViewport/Head2/ViewMovement/RightHand/gauntlet/Gauntlet/Skeleton3D" index="3" unique_id=2018736019]
transform = Transform3D(0.9996732, 0.002340883, 0.02545051, -0.0023422316, 0.999997, 2.1509419e-05, -0.025450272, -8.0959755e-05, 0.99967617, 0.22945356, -0.23003688, -0.4849847)
bone_name = "Plane"
bone_idx = 23
[node name="card_hand" parent="FirstPersonViewport/Head2/ViewMovement/RightHand" unique_id=663365666 instance=ExtResource("10_tub3r")]
[node name="Skeleton3D" parent="FirstPersonViewport/Head2/ViewMovement/RightHand/card_hand/Armature" parent_id_path=PackedInt32Array(663365666, 468229108) index="0" unique_id=1477506815]
@@ -406,12 +418,12 @@ bones/15/rotation = Quaternion(-0.2017903, 0.015379741, -0.03813146, 0.97856534)
bones/16/rotation = Quaternion(-0.0048455074, 0.003865697, 0.59440565, 0.8041415)
bones/18/rotation = Quaternion(-0.2272016, 0.019839177, 0.4623247, 0.856879)
bones/23/rotation = Quaternion(-0.045133274, -0.11772486, 0.9614004, -0.24456768)
bones/24/rotation = Quaternion(-0.29928604, 0.071159266, -0.21448779, 0.92701626)
bones/25/rotation = Quaternion(0.5011624, -0.03449026, 0.018117527, 0.8644758)
bones/24/rotation = Quaternion(-0.14077878, 0.025133038, -0.22060952, 0.9648219)
bones/25/rotation = Quaternion(0.046889335, 0.00033850866, 0.019059429, 0.99871814)
bones/26/rotation = Quaternion(-0.69202226, 0.0027399438, -0.003180337, 0.721864)
bones/28/rotation = Quaternion(0.07465002, 0.036727358, 0.21896225, 0.97218)
bones/29/rotation = Quaternion(0.038714517, -0.0009573331, -0.019037228, 0.9990685)
bones/30/rotation = Quaternion(-0.6722561, -0.00084173144, 0.0047289226, 0.7403031)
bones/28/rotation = Quaternion(0.028963877, 0.023673387, 0.22024181, 0.97472787)
bones/29/rotation = Quaternion(0.24297562, 0.0145827625, -0.019200597, 0.96973276)
bones/30/rotation = Quaternion(-0.49584424, 0.014387974, 0.017007401, 0.8681257)
[node name="AnimationPlayer" parent="Model/doe_girl" parent_id_path=PackedInt32Array(1269374108, 1532649165) index="1" unique_id=1645157291]
autoplay = &"HoldGun"
@@ -1057,7 +1069,7 @@ size = Vector2i(32, 32)
[node name="Coin" parent="CoinViewport" unique_id=1538763687 instance=ExtResource("41_h3mx5")]
[node name="Cylinder" parent="CoinViewport/Coin" index="0" unique_id=1512828616]
[node name="Cylinder" parent="CoinViewport/Coin" index="0" unique_id=879645011]
layers = 8
[node name="Node3D" type="Node3D" parent="CoinViewport" unique_id=1150784365]
@@ -1078,7 +1090,7 @@ size = Vector2i(32, 32)
[node name="cassette" parent="CassetteViewport" unique_id=507681547 instance=ExtResource("43_5787t")]
transform = Transform3D(20.878672, -1.0596485, 0.9020732, 1.3043611, 19.62867, -7.132282, -0.48500767, 7.172724, 19.651266, 0, 0, 0)
[node name="Cassette" parent="CassetteViewport/cassette" index="0" unique_id=233904052]
[node name="Cassette" parent="CassetteViewport/cassette" index="0" unique_id=1885768208]
transform = Transform3D(0.9999, 0.007972874, 0.01168015, -0.010257761, 0.977448, 0.21092665, -0.009735057, -0.21102542, 0.9774322, 0, 0, 0)
layers = 512