fixes extra typos and lost references
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@@ -14,8 +14,8 @@ signal switch_to_multi_player
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signal switch_to_main_menu
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var root_scene: Node
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var player_scene: PackedScene = load("res://PCs/hero.tscn")
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var game_end_scene: PackedScene = load("res://UI/Menus/GameEndScreen/game_end_screen.tscn")
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var player_scene: PackedScene = load("res://characters/scn_hero.tscn")
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var game_end_scene: PackedScene = load("res://ui/menus/game_end_screen/game_end_screen.tscn")
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var connected_players_nodes: Dictionary = {}
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var game_active: bool = false
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var gamemode: GameMode = null
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@@ -144,7 +144,7 @@ func spawn_players() -> void:
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level.enemy_goals[0].goal_cleared.connect(player.hud.shield_ui.fade_ui)
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level.enemy_goals[0].goal_occupied.connect(player.hud.shield_ui.show_ui)
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player.game_manager = self
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player.edit_tool.level = level
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player.path_tool.level = level
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player.hud.map_anchor = level
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player.blank_cassettes += Data.starting_blanks
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player.player_name_tag.text = connected_player_profiles[peer_id].display_name
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