added radio and new blank cassette system
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@@ -300,15 +300,15 @@ no_depth_test = true
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fixed_size = true
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texture = SubResource("ViewportTexture_m3ots")
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[node name="DrawPile" type="Node" parent="."]
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script = ExtResource("6_cf5ap")
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[node name="Hand" type="Node" parent="."]
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script = ExtResource("6_cf5ap")
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[node name="DiscardPile" type="Node" parent="."]
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script = ExtResource("6_cf5ap")
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[node name="DrawPile" type="Node" parent="."]
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script = ExtResource("6_cf5ap")
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[node name="PlayerMovement" type="Node" parent="." node_paths=PackedStringArray("player", "head", "weapon_holder")]
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script = ExtResource("20_cfhw8")
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player = NodePath("..")
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@@ -319,7 +319,7 @@ max_look_up_angle = 80.0
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enable_jumping = true
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weapon_holder = NodePath("../FirstPersonViewport/Head2/RightHand")
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[node name="HUD" type="CanvasLayer" parent="." node_paths=PackedStringArray("player", "wave_count", "lives_count", "currency_count", "minimap_outline", "minimap", "minimap_cam", "minimap_viewport", "fps_label", "hover_text", "enemy_sprites", "enemy_counts", "wave_start_label", "place_icon", "swap_icon", "place_text", "swap_text", "new_energy_bar", "energy_label", "primary_duration", "secondary_duration")]
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[node name="HUD" type="CanvasLayer" parent="." node_paths=PackedStringArray("player", "wave_count", "lives_count", "currency_count", "minimap_outline", "minimap", "minimap_cam", "minimap_viewport", "fps_label", "hover_text", "enemy_sprites", "enemy_counts", "wave_start_label", "place_icon", "swap_icon", "place_text", "swap_text", "new_energy_bar", "energy_label", "primary_duration", "secondary_duration", "blank_cassette_label")]
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script = ExtResource("8_yl6ka")
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player = NodePath("..")
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wave_count = NodePath("EnemyTracker/WaveCount")
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@@ -344,6 +344,7 @@ new_energy_bar = NodePath("EnergyBar")
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energy_label = NodePath("Currencies/HBoxContainer/EnergyLabel")
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primary_duration = NodePath("weapon_duration")
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secondary_duration = NodePath("weapon_duration2")
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blank_cassette_label = NodePath("Currencies/BlankCassetteLabel")
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[node name="FirstPersonCam" type="TextureRect" parent="HUD"]
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anchors_preset = 15
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@@ -775,11 +776,13 @@ texture = SubResource("ViewportTexture_w13oc")
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[node name="CurrencyCount" type="Label" parent="HUD/Currencies/CoinCounter"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "20"
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horizontal_alignment = 1
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horizontal_alignment = 2
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vertical_alignment = 1
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[node name="HBoxContainer" type="HBoxContainer" parent="HUD/Currencies"]
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visible = false
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layout_mode = 2
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[node name="TextureRect" type="TextureRect" parent="HUD/Currencies/HBoxContainer"]
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@@ -790,8 +793,14 @@ stretch_mode = 5
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[node name="EnergyLabel" type="Label" parent="HUD/Currencies/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "0"
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horizontal_alignment = 1
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horizontal_alignment = 2
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vertical_alignment = 1
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[node name="BlankCassetteLabel" type="Label" parent="HUD/Currencies"]
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layout_mode = 2
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horizontal_alignment = 2
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vertical_alignment = 1
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[node name="WeaponSwapTimer" type="Timer" parent="."]
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