added radio and new blank cassette system
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@@ -25,6 +25,7 @@ extends CanvasLayer
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@export var energy_label: Label
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@export var primary_duration: Label
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@export var secondary_duration: Label
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@export var blank_cassette_label: Label
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var last_lives_count: int = 120
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var enemy_names: Array[String]
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@@ -35,6 +36,12 @@ var cards: Array[EnemyCardUI] = []
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func _ready() -> void:
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$StartWaveLabel.theme_type_variation = "WaveStartLabel"
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$InteractLabel.theme_type_variation = "InteractLabel"
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if player.game_manager.card_gameplay:
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energy_label.visible = true
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func set_blank_cassette_count(value: int) -> void:
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blank_cassette_label.text = str(value)
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func show_wave_generation_anim(wave: Wave) -> void:
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