added radio and new blank cassette system

This commit is contained in:
2025-08-20 16:58:09 +10:00
parent a452bbb406
commit d046e04027
20 changed files with 392 additions and 62 deletions

View File

@@ -1,6 +1,7 @@
class_name CardPrinter extends StaticBody3D
@export var button_collider: CollisionShape3D
@export var card_selection_menu: PackedScene
#TODO: use faction enum
var base_faction: int = 1
@@ -64,7 +65,20 @@ func randomize_cards(faction: Card.Faction) -> void:
pos_x += 1.25
item.pressed.connect(card_picked_up)
spawned_cards.append(item)
add_child(item)
func find_cards(faction: Card.Faction) -> void:
var decided_rarity: int = generate_rarity()
var card_choices: Array[Card] = get_faction_cards(faction)
var cards: Array[Card] = []
for card: Card in card_choices:
if card.rarity == decided_rarity:
cards.append(card)
var menu: ChooseCardScreen = card_selection_menu.instantiate() as ChooseCardScreen
menu.add_cards(cards)
menu.card_chosen.connect(output_card)
reply_player.pause()
reply_player.hud.add_child(menu)
func card_picked_up(card_item: CardItem) -> void:
@@ -77,12 +91,20 @@ func card_picked_up(card_item: CardItem) -> void:
$StaticBody3D/AudioStreamPlayer3D.play()
func output_card(card: Card) -> void:
reply_player.add_card(card)
reply_player.unpause()
reply_player = null
button_collider.disabled = false
$StaticBody3D/AudioStreamPlayer3D.play()
func _on_static_body_3d_button_interacted(_value: int, reply: Hero) -> void:
reply_player = reply
if reply.energy >= 8:
reply.energy -= 8
if reply.blank_cassettes >= 1:
reply.blank_cassettes -= 1
else:
return
button_collider.disabled = true
$StaticBody3D/AudioStreamPlayer3D.play()
randomize_cards(reply.hero_class.faction)
find_cards(reply.hero_class.faction)