added radio and new blank cassette system
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@@ -78,9 +78,10 @@ func networked_spawn_tower(card_index: int, caller_id: int) -> void:
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@rpc("reliable", "call_local", "any_peer")
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func networked_remove_tower() -> void:
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inventory.remove_at(0)
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#game_manager.connected_players_nodes[tower.owner_id].add_card(inventory.remove_at(0))
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#game_manager.connected_players_nodes[tower.owner_id].unready_self()
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var card: Card = inventory.remove_at(0)
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if !game_manager.card_gameplay:
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game_manager.connected_players_nodes[tower.owner_id].add_card(card)
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game_manager.connected_players_nodes[tower.owner_id].unready_self()
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tower.queue_free()
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#disable_duration_sprites()
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tower = null
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