added radio and new blank cassette system
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108
choose_card_screen.tscn
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108
choose_card_screen.tscn
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@@ -0,0 +1,108 @@
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[gd_scene load_steps=2 format=3 uid="uid://bcvjgl0s1wp8y"]
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[ext_resource type="Script" uid="uid://nc0df5y8tll7" path="res://choose_card_screen.gd" id="1_y4oar"]
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[node name="ChooseCardScreen" type="Control" node_paths=PackedStringArray("choice_buttons", "card_name_label", "card_description_label")]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_y4oar")
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choice_buttons = NodePath("PanelContainer/Content/HBoxContainer/ChoicesVBox")
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card_name_label = NodePath("PanelContainer/Content/HBoxContainer/VBoxContainer/NameLabel")
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card_description_label = NodePath("PanelContainer/Content/HBoxContainer/DescriptionVBox/RichTextLabel")
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[node name="PanelContainer" type="PanelContainer" parent="."]
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layout_mode = 1
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anchors_preset = -1
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anchor_left = 0.03
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anchor_top = 0.03
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anchor_right = 0.97
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anchor_bottom = 0.97
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Content" type="VBoxContainer" parent="PanelContainer"]
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layout_mode = 2
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[node name="ScreenTitleLabel" type="Label" parent="PanelContainer/Content"]
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layout_mode = 2
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text = "LABEL_CHOOSE_CARD"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/Content"]
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layout_mode = 2
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size_flags_vertical = 3
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[node name="ChoicesVBox" type="VBoxContainer" parent="PanelContainer/Content/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/Content/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_stretch_ratio = 2.0
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[node name="NameLabel" type="Label" parent="PanelContainer/Content/HBoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "LABEL_CARD_NAME"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/Content/HBoxContainer/VBoxContainer"]
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layout_mode = 2
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alignment = 1
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[node name="TowerButton" type="Button" parent="PanelContainer/Content/HBoxContainer/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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text = "BUTTON_VIEW_TOWER"
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[node name="WeaponButton" type="Button" parent="PanelContainer/Content/HBoxContainer/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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text = "BUTTON_VIEW_WEAPON"
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[node name="TextureRect" type="TextureRect" parent="PanelContainer/Content/HBoxContainer/VBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="ConfirmButton" type="Button" parent="PanelContainer/Content/HBoxContainer/VBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 4
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text = "BUTTON_FINALIZE_CARD_CHOICE"
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[node name="DescriptionVBox" type="VBoxContainer" parent="PanelContainer/Content/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="DescriptionLabel" type="Label" parent="PanelContainer/Content/HBoxContainer/DescriptionVBox"]
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layout_mode = 2
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text = "LABEL_CARD_DESCRIPTION"
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[node name="RichTextLabel" type="RichTextLabel" parent="PanelContainer/Content/HBoxContainer/DescriptionVBox"]
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layout_mode = 2
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size_flags_vertical = 3
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text = "a long ass example description of a card that goes into honestly way too much detail but at least if we can support a lot of text at a good size then we dont have to worry about really complicated cards fucking up our UI later in developement if we end up needing to explain a lot"
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[node name="FeaturesLabel" type="Label" parent="PanelContainer/Content/HBoxContainer/DescriptionVBox"]
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layout_mode = 2
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text = "LABEL_CARD_FEATURES"
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[node name="FeaturesVBox" type="VBoxContainer" parent="PanelContainer/Content/HBoxContainer/DescriptionVBox"]
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layout_mode = 2
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size_flags_vertical = 3
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[node name="TargettingLabel" type="Label" parent="PanelContainer/Content/HBoxContainer/DescriptionVBox"]
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layout_mode = 2
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text = "LABEL_TARGET_LIST"
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[node name="TargetVBox" type="VBoxContainer" parent="PanelContainer/Content/HBoxContainer/DescriptionVBox"]
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layout_mode = 2
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size_flags_vertical = 3
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[connection signal="pressed" from="PanelContainer/Content/HBoxContainer/VBoxContainer/HBoxContainer/TowerButton" to="." method="choose_side" binds= [true]]
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[connection signal="pressed" from="PanelContainer/Content/HBoxContainer/VBoxContainer/HBoxContainer/WeaponButton" to="." method="choose_side" binds= [false]]
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[connection signal="pressed" from="PanelContainer/Content/HBoxContainer/VBoxContainer/ConfirmButton" to="." method="_on_confirm_button_pressed"]
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