added player Finite State Machine
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@@ -23,7 +23,7 @@ sprite = SubResource("AtlasTexture_n6kdu")
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spawn_power = 10
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health = 180
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penalty = 10
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movement_speed = 1.2
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movement_speed = 1.5
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spawn_cooldown = 1.2
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common_group = 6
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common_cost = 1
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