added player Finite State Machine
This commit is contained in:
@@ -20,13 +20,14 @@ var current_energy: float = 100.0
|
||||
var energy_cost: float = 1.0
|
||||
var recharging: bool = false
|
||||
var recharge_speed: float = 0.0
|
||||
var recharge_acceleration: float = 2.0
|
||||
var recharge_max_speed: float = 25.0
|
||||
var recharge_acceleration: float = 3.0
|
||||
var recharge_max_speed: float = 30.0
|
||||
var duration: int = 0
|
||||
#var time_since_trigger: float = 0.0
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
recharge_timer.wait_time = Data.weapon_recharge_delay
|
||||
time_between_shots = stats.get_attribute("Fire Delay")
|
||||
damage = int(stats.get_attribute("Damage"))
|
||||
#energy_cost = stats.get_attribute("Energy")
|
||||
|
||||
Reference in New Issue
Block a user