added player Finite State Machine
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@@ -72,7 +72,8 @@ func connect_to_server() -> void:
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func ready_player() -> void:
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var peer_id: int = multiplayer.get_unique_id()
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pass
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#var peer_id: int = multiplayer.get_unique_id()
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#networked_ready_player.rpc(peer_id)
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