added new track editor ui

This commit is contained in:
2025-10-20 18:30:21 +11:00
parent a105c2a5c1
commit d4cf1d91e8
12 changed files with 319 additions and 28 deletions

View File

@@ -73,7 +73,7 @@ function = 15
[resource]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_always, cull_back, diffuse_lambert, specular_schlick_ggx, depth_prepass_alpha;
render_mode blend_mix, depth_draw_always, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx, depth_prepass_alpha;
uniform sampler2D Texture2DParameter : source_color, filter_nearest;
uniform sampler2D tex_frg_7;
@@ -147,7 +147,7 @@ void fragment() {
"
modes/depth_draw = 1
flags/depth_prepass_alpha = true
preview_params/Texture2DParameter = "Resource(\"res://Scenes/TowerBase/funboxtex.png\")"
preview_params/Texture2DParameter = "Resource(\"uid://bmor4v4j7krgh\", \"res://Scenes/TowerBase/funboxtex.png\")"
preview_params/Float = "1.0"
nodes/fragment/0/position = Vector2(1220, 280)
nodes/fragment/2/node = SubResource("VisualShaderNodeInput_nxokf")