added new track editor ui
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@@ -73,7 +73,7 @@ function = 15
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[resource]
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code = "shader_type spatial;
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render_mode blend_mix, depth_draw_always, cull_back, diffuse_lambert, specular_schlick_ggx, depth_prepass_alpha;
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render_mode blend_mix, depth_draw_always, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx, depth_prepass_alpha;
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uniform sampler2D Texture2DParameter : source_color, filter_nearest;
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uniform sampler2D tex_frg_7;
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@@ -147,7 +147,7 @@ void fragment() {
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"
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modes/depth_draw = 1
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flags/depth_prepass_alpha = true
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preview_params/Texture2DParameter = "Resource(\"res://Scenes/TowerBase/funboxtex.png\")"
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preview_params/Texture2DParameter = "Resource(\"uid://bmor4v4j7krgh\", \"res://Scenes/TowerBase/funboxtex.png\")"
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preview_params/Float = "1.0"
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nodes/fragment/0/position = Vector2(1220, 280)
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nodes/fragment/2/node = SubResource("VisualShaderNodeInput_nxokf")
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