added a second slot you can equip a weapon to

This commit is contained in:
2023-11-28 16:52:15 +11:00
parent 66f7131c1b
commit d5d832f3f2
45 changed files with 722 additions and 104 deletions

View File

@@ -17,12 +17,17 @@ var enemy_names = []
@export var enemy_sprites : Array[TextureRect]
@export var enemy_counts : Array[Label]
@export var weapon_energy_bar : TextureProgressBar
@export var offhand_energy_bar : TextureProgressBar
func set_energy_visible(value):
weapon_energy_bar.set_visible(value)
func set_offhand_energy_visible(value):
offhand_energy_bar.set_visible(value)
func _process(_delta: float) -> void:
fps_label.text = "FPS: " + str(Engine.get_frames_per_second())
@@ -90,6 +95,10 @@ func set_weapon_energy(value):
weapon_energy_bar.value = value
func set_offhand_energy(value):
offhand_energy_bar.value = value
func maximise_minimap(anchor):
minimap_cam.anchor = anchor
minimap.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)