added a second slot you can equip a weapon to
This commit is contained in:
@@ -17,12 +17,17 @@ var enemy_names = []
|
||||
@export var enemy_sprites : Array[TextureRect]
|
||||
@export var enemy_counts : Array[Label]
|
||||
@export var weapon_energy_bar : TextureProgressBar
|
||||
@export var offhand_energy_bar : TextureProgressBar
|
||||
|
||||
|
||||
func set_energy_visible(value):
|
||||
weapon_energy_bar.set_visible(value)
|
||||
|
||||
|
||||
func set_offhand_energy_visible(value):
|
||||
offhand_energy_bar.set_visible(value)
|
||||
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
fps_label.text = "FPS: " + str(Engine.get_frames_per_second())
|
||||
|
||||
@@ -90,6 +95,10 @@ func set_weapon_energy(value):
|
||||
weapon_energy_bar.value = value
|
||||
|
||||
|
||||
func set_offhand_energy(value):
|
||||
offhand_energy_bar.value = value
|
||||
|
||||
|
||||
func maximise_minimap(anchor):
|
||||
minimap_cam.anchor = anchor
|
||||
minimap.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
|
||||
|
||||
Reference in New Issue
Block a user