added a second slot you can equip a weapon to
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@@ -27,6 +27,8 @@ var interact_hold_time := 0.4
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func _ready() -> void:
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wall_preview.set_material(build_preview_material)
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build_preview_material.albedo_color = Color.GREEN
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build_preview_material.albedo_color.a = 0.8
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wall_preview.toggle_collision()
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@@ -73,12 +75,12 @@ func _process(delta: float) -> void:
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if obstacle_last_point != point_id:
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obstacle_last_point = point_id
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if Game.level.a_star_graph_3d.test_path_if_point_toggled(point_id):
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build_preview_material.albedo_color = Color.GREEN
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build_preview_material.albedo_color.a = 0.8
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#build_preview_material.albedo_color = Color.GREEN
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#build_preview_material.albedo_color.a = 0.8
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valid_point = true
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else:
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build_preview_material.albedo_color = Color.RED
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build_preview_material.albedo_color.a = 0.8
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#build_preview_material.albedo_color = Color.RED
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#build_preview_material.albedo_color.a = 0.8
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valid_point = false
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else:
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ray_collider = null
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@@ -86,6 +88,8 @@ func _process(delta: float) -> void:
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is_looking_at_tower_base = false
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delete_tower_preview()
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wall_preview.set_visible(false)
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if !valid_point:
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wall_preview.set_visible(false)
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func spawn_tower_preview():
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