added a second slot you can equip a weapon to

This commit is contained in:
2023-11-28 16:52:15 +11:00
parent 66f7131c1b
commit d5d832f3f2
45 changed files with 722 additions and 104 deletions

View File

@@ -13,6 +13,7 @@ func _ready() -> void:
bg_level.a_star_graph_3d.find_path()
bg_level.a_star_graph_3d.build_random_maze(50)
bg_level.a_star_graph_3d.place_random_towers(20)
bg_level.a_star_graph_3d.disable_all_tower_frames()
var new_wave = WaveManager.generate_wave(400, bg_level.enemy_pool)
for spawn in bg_level.enemy_spawns:
spawn.signal_for_after_enemy_died = enemy_died
@@ -20,7 +21,7 @@ func _ready() -> void:
spawn.signal_for_when_enemy_spawns.connect(increase_enemy_count)
spawn.spawn_wave(new_wave)
func enemy_died(some_arg):
func enemy_died(_some_arg):
pass
func damage_goal():
pass