added a second slot you can equip a weapon to
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@@ -13,6 +13,7 @@ func _ready() -> void:
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bg_level.a_star_graph_3d.find_path()
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bg_level.a_star_graph_3d.build_random_maze(50)
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bg_level.a_star_graph_3d.place_random_towers(20)
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bg_level.a_star_graph_3d.disable_all_tower_frames()
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var new_wave = WaveManager.generate_wave(400, bg_level.enemy_pool)
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for spawn in bg_level.enemy_spawns:
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spawn.signal_for_after_enemy_died = enemy_died
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@@ -20,7 +21,7 @@ func _ready() -> void:
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spawn.signal_for_when_enemy_spawns.connect(increase_enemy_count)
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spawn.spawn_wave(new_wave)
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func enemy_died(some_arg):
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func enemy_died(_some_arg):
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pass
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func damage_goal():
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pass
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