added pipe rifle animation
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@@ -18,7 +18,7 @@ radius = 0.150315
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[sub_resource type="ViewportTexture" id="ViewportTexture_1kwxq"]
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viewport_path = NodePath("SubViewport")
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[node name="BabyEyeDog" type="CharacterBody3D" unique_id=1710427344 node_paths=PackedStringArray("status_manager", "movement_controller", "d_n") groups=["Enemies"]]
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[node name="BabyEyeDog" type="CharacterBody3D" unique_id=1710427344 node_paths=PackedStringArray("status_manager", "movement_controller", "d_n", "health_bar") groups=["Enemies"]]
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collision_layer = 4
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collision_mask = 0
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script = ExtResource("1_8k5ts")
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@@ -26,6 +26,7 @@ status_manager = NodePath("StatusEffector")
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movement_controller = NodePath("PathingController")
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d_n = NodePath("Node3D")
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corpse_scene = ExtResource("2_vl30x")
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health_bar = NodePath("SubViewport/HealthBar")
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metadata/_custom_type_script = "uid://ejqql2660u6h"
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[node name="Hitbox" type="CollisionShape3D" parent="." unique_id=351984421]
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