added pipe rifle animation
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@@ -43,6 +43,11 @@ _subresources={
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"use_external/enabled": true,
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"use_external/fallback_path": "res://Gauntlet/gauntlet_mat.tres",
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"use_external/path": "uid://b2rsi4vlkfpp1"
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},
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"steel1": {
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"use_external/enabled": true,
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"use_external/fallback_path": "res://Materials/metal2/metal2.tres",
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"use_external/path": "uid://cjvmf0bl70x6q"
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}
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},
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"meshes": {
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@@ -72,15 +77,6 @@ _subresources={
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"save_to_file/enabled": false,
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"save_to_file/fallback_path": "",
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"save_to_file/path": ""
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},
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"gauntlet_Plane_005": {
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"generate/lightmap_uv": 0,
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"generate/lods": 2,
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"generate/shadow_meshes": 0,
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"lods/normal_merge_angle": 20.0,
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"save_to_file/enabled": false,
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"save_to_file/fallback_path": "",
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"save_to_file/path": ""
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}
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}
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}
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@@ -1,44 +0,0 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c7euohgr24npi"
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path.s3tc="res://.godot/imported/gauntlet_cassette_tex.png-e9c09eb8277eaea99bb6a0798e69a42d.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "8ffcdbb0faa5691927b8256d695d090b"
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}
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[deps]
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source_file="res://Gauntlet/gauntlet_cassette_tex.png"
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dest_files=["res://.godot/imported/gauntlet_cassette_tex.png-e9c09eb8277eaea99bb6a0798e69a42d.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@@ -1,44 +0,0 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b5es3jtoiurk0"
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path.s3tc="res://.godot/imported/gauntlet_gauntlet_test_sprite.png-467bd17e9c858b14d9a4801c21138a65.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "ca126739c083c78c7d5305887ee9d27b"
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}
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[deps]
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source_file="res://Gauntlet/gauntlet_gauntlet_test_sprite.png"
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dest_files=["res://.godot/imported/gauntlet_gauntlet_test_sprite.png-467bd17e9c858b14d9a4801c21138a65.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@@ -1,12 +0,0 @@
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[gd_resource type="ShaderMaterial" format=3 uid="uid://b2rsi4vlkfpp1"]
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[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_i1hsh"]
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[ext_resource type="Texture2D" uid="uid://b5es3jtoiurk0" path="res://Gauntlet/gauntlet_gauntlet_test_sprite.png" id="2_vslqm"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_i1hsh")
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shader_parameter/albedo = ExtResource("2_vslqm")
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shader_parameter/jitter_z_coordinate = true
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shader_parameter/jitter_depth_independent = true
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shader_parameter/alpha_scissor = 1.0
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