added pipe rifle animation

This commit is contained in:
2026-02-10 02:48:14 +11:00
parent 137a979c5c
commit d8101979b9
113 changed files with 1025 additions and 415 deletions

View File

@@ -10,9 +10,12 @@ var attack_range: float = 0.0
func _ready() -> void:
super._ready()
attack_range = stats.get_attribute("Range")
raycast.target_position = Vector3(0, 0, -attack_range)
#range_debug_indicator.radius = attack_range
func _process(delta: float) -> void:
super._process(delta)
raycast.global_position = hero.camera.global_position
raycast.target_position = Vector3(0, 0, -attack_range)
func shoot() -> void:
@@ -23,6 +26,11 @@ func shoot() -> void:
var hitbox: Hitbox = target.shape_owner_get_owner(raycast.get_collider_shape())
hit(hitbox, raycast.get_collision_point())
networked_hit.rpc(get_tree().root.get_path_to(hitbox), raycast.get_collision_point())
if particle_emitter:
particle_emitter.global_position = raycast.get_collision_point()
particle_emitter.process_material.direction = raycast.get_collision_normal()
particle_emitter.restart()
particle_emitter.emitting = true
func hit(hitbox: Hitbox, hit_pos: Vector3) -> void: