added pipe rifle animation
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@@ -4,11 +4,13 @@ extends Node3D
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signal energy_spent(energy: int, type: Data.EnergyType)
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signal energy_recharged(energy: int, type: Data.EnergyType)
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signal energy_changed(energy: float)
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signal fired()
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@export var stats: CardText
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@export var animator: AnimationPlayer
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@export var audio_player: AudioStreamPlayer3D
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@export var recharge_timer: Timer
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@export var particle_emitter: GPUParticles3D
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var hero: Hero
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var trigger_held: bool = false
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@@ -98,6 +100,7 @@ func shoot() -> void:
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recharging = false
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recharge_speed = 0.0
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recharge_timer.stop()
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fired.emit()
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@rpc
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