added pipe rifle animation
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@@ -48,7 +48,8 @@ void fragment() {
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uv /= (VERTEX.z);
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uv = mix(perspective_uv, uv, affine_amount);
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ALBEDO = texture(albedo, uv).rgb;
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ALBEDO = texture(albedo, uv).rgb * COLOR.rgb;
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//ALBEDO = texture(albedo, uv).rgb;
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ALPHA = texture(albedo, uv).a;
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ALPHA_SCISSOR_THRESHOLD = alpha_scissor;
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}
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