added pipe rifle animation

This commit is contained in:
2026-02-10 02:48:14 +11:00
parent 137a979c5c
commit d8101979b9
113 changed files with 1025 additions and 415 deletions

View File

@@ -31,4 +31,4 @@ func _physics_process(delta: float) -> void:
current_time_between_shots = lerpf(time_between_shots, final_time_between_shots, progress)
if time_since_firing >= current_time_between_shots:
time_since_firing -= current_time_between_shots
shoot()
#shoot(0)