added pipe rifle animation
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@@ -31,4 +31,4 @@ func _physics_process(delta: float) -> void:
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current_time_between_shots = lerpf(time_between_shots, final_time_between_shots, progress)
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if time_since_firing >= current_time_between_shots:
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time_since_firing -= current_time_between_shots
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shoot()
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#shoot(0)
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