added pipe rifle animation
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@@ -1,7 +1,7 @@
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class_name OverclockTower
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extends Tower
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func shoot() -> void:
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func shoot(count: int) -> void:
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#affector.apply_effect(effect, target_finder.targets)
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for tower: TowerBase in get_tree().get_nodes_in_group("TowerBases"):
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if tower.tower and tower.tower.stats != stats:
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@@ -2,6 +2,7 @@
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[ext_resource type="Script" uid="uid://bsuinotkvh7eu" path="res://Scripts/Resources/feature.gd" id="1_0swcp"]
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[ext_resource type="Script" uid="uid://dg7gxxqfqxcmc" path="res://Scripts/Resources/card_text.gd" id="2_fax6y"]
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[ext_resource type="Resource" uid="uid://dfup264h2pun7" path="res://Scripts/Features/HeavyRounds/heavy_rounds_feature.tres" id="2_v0e26"]
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[resource]
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script = ExtResource("2_fax6y")
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@@ -10,5 +11,6 @@ attributes = Dictionary[String, float]({
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"Fire Delay": 0.0,
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"Range": 4.0
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})
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features = Array[ExtResource("1_0swcp")]([ExtResource("2_v0e26")])
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text = "DESC_TOWER_SPEED_INCREASER"
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metadata/_custom_type_script = "uid://dg7gxxqfqxcmc"
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