added pipe rifle animation
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@@ -1,7 +1,7 @@
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class_name OverclockTower
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extends Tower
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func shoot() -> void:
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func shoot(count: int) -> void:
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#affector.apply_effect(effect, target_finder.targets)
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for tower: TowerBase in get_tree().get_nodes_in_group("TowerBases"):
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if tower.tower and tower.tower.stats != stats:
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