added pipe rifle animation

This commit is contained in:
2026-02-10 02:48:14 +11:00
parent 137a979c5c
commit d8101979b9
113 changed files with 1025 additions and 415 deletions

View File

@@ -1,7 +1,7 @@
class_name DamageParticle
extends Sprite3D
@onready var label: Label = $SubViewport/Label
@export var label: Label
var time_alive: float = 0.0
var movement_speed: float = 1.0
var movement_vector: Vector3
@@ -13,6 +13,7 @@ func _ready() -> void:
var phi: float = randf_range(0, 2 * PI)
var vector: Vector3 = Vector3(sqrt(1 - pow(z, 2)) * cos(phi), z, sqrt(1 - pow(z, 2)) * sin(phi))
movement_vector = vector.normalized()
visible = true
func set_number(num: int) -> void:

View File

@@ -2,23 +2,26 @@
[ext_resource type="Script" uid="uid://blt7umrgo3tfh" path="res://UI/DamageParticle/damage_particle.gd" id="1_lgvaq"]
[sub_resource type="ViewportTexture" id="ViewportTexture_ppqlh"]
[sub_resource type="ViewportTexture" id="ViewportTexture_fiibr"]
viewport_path = NodePath("SubViewport")
[node name="Node3D" type="Sprite3D" unique_id=1014123125]
[node name="Node3D" type="Sprite3D" unique_id=1014123125 node_paths=PackedStringArray("label")]
visible = false
pixel_size = 0.005
billboard = 1
no_depth_test = true
fixed_size = true
alpha_cut = 1
texture_filter = 2
render_priority = 1
texture = SubResource("ViewportTexture_ppqlh")
texture = SubResource("ViewportTexture_fiibr")
script = ExtResource("1_lgvaq")
label = NodePath("SubViewport/Label")
[node name="SubViewport" type="SubViewport" parent="." unique_id=1770696222]
transparent_bg = true
size = Vector2i(172, 57)
render_target_update_mode = 4
size = Vector2i(37, 21)
render_target_update_mode = 1
[node name="Label" type="Label" parent="SubViewport" unique_id=1905792669]
anchors_preset = 15