added pipe rifle animation
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@@ -1,7 +1,7 @@
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class_name DamageParticle
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extends Sprite3D
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@onready var label: Label = $SubViewport/Label
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@export var label: Label
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var time_alive: float = 0.0
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var movement_speed: float = 1.0
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var movement_vector: Vector3
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@@ -13,6 +13,7 @@ func _ready() -> void:
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var phi: float = randf_range(0, 2 * PI)
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var vector: Vector3 = Vector3(sqrt(1 - pow(z, 2)) * cos(phi), z, sqrt(1 - pow(z, 2)) * sin(phi))
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movement_vector = vector.normalized()
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visible = true
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func set_number(num: int) -> void:
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@@ -2,23 +2,26 @@
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[ext_resource type="Script" uid="uid://blt7umrgo3tfh" path="res://UI/DamageParticle/damage_particle.gd" id="1_lgvaq"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_ppqlh"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_fiibr"]
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viewport_path = NodePath("SubViewport")
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[node name="Node3D" type="Sprite3D" unique_id=1014123125]
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[node name="Node3D" type="Sprite3D" unique_id=1014123125 node_paths=PackedStringArray("label")]
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visible = false
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pixel_size = 0.005
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billboard = 1
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no_depth_test = true
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fixed_size = true
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alpha_cut = 1
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texture_filter = 2
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render_priority = 1
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texture = SubResource("ViewportTexture_ppqlh")
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texture = SubResource("ViewportTexture_fiibr")
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script = ExtResource("1_lgvaq")
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label = NodePath("SubViewport/Label")
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[node name="SubViewport" type="SubViewport" parent="." unique_id=1770696222]
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transparent_bg = true
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size = Vector2i(172, 57)
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render_target_update_mode = 4
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size = Vector2i(37, 21)
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render_target_update_mode = 1
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[node name="Label" type="Label" parent="SubViewport" unique_id=1905792669]
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anchors_preset = 15
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