added pipe rifle animation

This commit is contained in:
2026-02-10 02:48:14 +11:00
parent 137a979c5c
commit d8101979b9
113 changed files with 1025 additions and 415 deletions

View File

@@ -1,7 +1,7 @@
class_name DamageParticle
extends Sprite3D
@onready var label: Label = $SubViewport/Label
@export var label: Label
var time_alive: float = 0.0
var movement_speed: float = 1.0
var movement_vector: Vector3
@@ -13,6 +13,7 @@ func _ready() -> void:
var phi: float = randf_range(0, 2 * PI)
var vector: Vector3 = Vector3(sqrt(1 - pow(z, 2)) * cos(phi), z, sqrt(1 - pow(z, 2)) * sin(phi))
movement_vector = vector.normalized()
visible = true
func set_number(num: int) -> void: