added pipe rifle animation

This commit is contained in:
2026-02-10 02:48:14 +11:00
parent 137a979c5c
commit d8101979b9
113 changed files with 1025 additions and 415 deletions

View File

@@ -37,6 +37,11 @@ func _ready() -> void:
# spawn.spawn_wave()
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("Pause"):
return_to_main_menu()
#these exist purely to make the enemies that spawn on the main menu happy
func enemy_died(_some_arg: Enemy) -> void:
pass
@@ -105,7 +110,13 @@ func open_game_menu() -> void:
func _on_back_button_pressed() -> void:
main_controls.visible = true
game_select_menu.visible = false
func return_to_main_menu() -> void:
main_controls.visible = true
game_select_menu.visible = false
profile_controls.visible = false
mods_controls.visible = false
func generate_seed() -> void:

View File

@@ -100,6 +100,7 @@ text = "BUTTON_QUIT"
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="." unique_id=422058960]
stream = SubResource("AudioStreamRandomizer_2jyua")
volume_db = -10.599
bus = &"SFX"
[node name="GameSelectMenu" type="PanelContainer" parent="." unique_id=1604474538]