added pipe rifle animation
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@@ -37,6 +37,11 @@ func _ready() -> void:
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# spawn.spawn_wave()
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("Pause"):
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return_to_main_menu()
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#these exist purely to make the enemies that spawn on the main menu happy
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func enemy_died(_some_arg: Enemy) -> void:
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pass
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@@ -105,7 +110,13 @@ func open_game_menu() -> void:
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func _on_back_button_pressed() -> void:
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main_controls.visible = true
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game_select_menu.visible = false
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func return_to_main_menu() -> void:
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main_controls.visible = true
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game_select_menu.visible = false
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profile_controls.visible = false
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mods_controls.visible = false
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func generate_seed() -> void:
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