added pipe rifle animation
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@@ -86,12 +86,19 @@ func select_card(option: int) -> void:
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tower_feature_uis = []
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for feature_ui: FeatureUI in weapon_feature_uis:
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feature_ui.queue_free()
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for price_panel: PricePanel in tower_prices:
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price_panel.visible = true
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for price_panel: PricePanel in weapon_prices:
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price_panel.visible = true
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cost = 0
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price_label.text = tr(PRICE_STR) + str(cost)
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confirm_button.disabled = false
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weapon_feature_uis = []
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card_selected = cards[option]
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temp_card = card_selected.duplicate()
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temp_card.tower_stats = temp_card.tower_stats.get_duplicate()
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temp_card.weapon_stats = temp_card.weapon_stats.get_duplicate()
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card_desc.set_card(temp_card, check_button_pressed)
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press_check_button(check_button_pressed)
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for feature: Feature in temp_card.tower_stats.features:
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add_feature(feature, 0, false)
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for feature: Feature in temp_card.weapon_stats.features:
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