added pipe rifle animation
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@@ -52,15 +52,15 @@ func _on_mouse_sens_h_slider_value_changed(value: float) -> void:
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func _on_option_button_item_selected(index: int) -> void:
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print(index)
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#print(index)
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if index == 0:
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get_tree().root.size = Vector2i(320, 240)
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#DisplayServer.window_set_size(Vector2i(320, 240))
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print(get_tree().root.size)
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#print(get_tree().root.size)
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if index == 1:
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get_tree().root.size = Vector2i(1920, 1080)
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#DisplayServer.window_set_size(Vector2i(1920, 1080))
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print(get_tree().root.size)
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#print(get_tree().root.size)
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func _on_spin_box_value_changed(value: float) -> void:
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