added pipe rifle animation
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@@ -10,6 +10,8 @@ extends VBoxContainer
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@export var vertex_jitter_slider: HSlider
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@export var affine_warping_input: SpinBox
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@export var affine_warping_slider: HSlider
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@export var resolution_scaling_input: SpinBox
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@export var resolution_scaling_slider: HSlider
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func _ready() -> void:
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@@ -22,6 +24,8 @@ func _ready() -> void:
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vertex_jitter_slider.value = Data.graphics.vertex_jitter
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affine_warping_input.value = Data.graphics.affine_warping
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affine_warping_slider.value = Data.graphics.affine_warping
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resolution_scaling_slider.value = Data.graphics.resolution_scaling
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resolution_scaling_input.value = Data.graphics.resolution_scaling
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func save() -> void:
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@@ -31,6 +35,7 @@ func save() -> void:
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Data.graphics.windowed_mode = window_dropdown.selected
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Data.graphics.vertex_jitter = vertex_jitter_slider.value
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Data.graphics.affine_warping = affine_warping_slider.value
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Data.graphics.resolution_scaling = resolution_scaling_slider.value
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func _on_fov_spin_box_value_changed(value: float) -> void:
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@@ -73,3 +78,17 @@ func _on_affine_warping_spin_box_value_changed(value: float) -> void:
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func _on_affine_warping_h_slider_value_changed(value: float) -> void:
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affine_warping_input.value = value
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Data.graphics.affine_warping = value
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func _on_resolution_scaling_spin_box_value_changed(value: float) -> void:
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if value < 0.0:
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value = 0.0
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if value > 1.0:
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value = 1.0
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resolution_scaling_slider.value = value
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Data.resolution_changed.emit(Vector2(1920, 1080) * value)
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func _on_resolution_scaling_h_slider_value_changed(value: float) -> void:
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resolution_scaling_input.value = value
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Data.resolution_changed.emit(Vector2(1920, 1080) * value)
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