added pipe rifle animation
This commit is contained in:
@@ -20,6 +20,11 @@ func set_tab_locale() -> void:
|
||||
audio.name = tr("OPTIONS_TAB_AUDIO")
|
||||
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("Pause"):
|
||||
queue_free()
|
||||
|
||||
|
||||
func _on_cancel_pressed() -> void:
|
||||
queue_free()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user